Detectable by non magical senses nothing of your presence. By using your movement you can step into the stone at a point where you can touch. The stone must be large enough to accommodate his body in all. I was wondering, if Im on the elemental plane of fire and I find a stone surface big enough to use meld into stone, is my character immune to the heat damage I know that stone itself is a good. This spell enables the priest to meld his body and possessions into a single block of stone. Unless you were being swarmed by a large group, you open a small gap and channel them.Ī group with 2-3 people using this could setup a defensive position pretty quick and/or all manner of earth work obstacles. Here you have to step into either a stone object or surface large enough for fully containing your body, melding yourself and all the equipment which you carry with the stone for the particular duration. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Choose one creature, object, or magical effect within range. So the question is whether being melded into a stone counts as a magical effect, because if it is, you can just say dispel: target meld to stone. anything attempting to climb over would have to have navigate a 5ft deep trench and then a 10ft high wall, which could be instantaneously filled in, 5ft cubic per tern, effectively burying them. Dispel magic allows you to target a magical effect or an object. Using it defensively thought would be make more since.Ĭreating a 5ft trench around your parties camp, with a 5ft tall berm behind it. It can be used to juke pursuing enemies or duck into hiding in a pinch, but it only applies to you, and. Being able to instantly hide in any stone environment for up to eight hours is a neat trick, but not particularly applicable in the vast majority of environments. You would have to have two people casting it and initiative would have to be such that both were able to take an action before the target was able to climb out. Meld Into Stone is a delightful spell effect, but my god is it overcosted. You would move it along the ground one square, what ever is in the space falls into the 5ft square hole, and then they could just climb out on their turn. unfortunately it states that is moved "along the ground", meaning that you couldn't remove the cube of earth straight up 5ft and have it fill back in the same turn. Phandelver and Below: The Shattered Obelisk Spell Lists.Mordenkainen Presents: Monsters of the Multiverse Meld into Stone (Transmutation (Ritual)) Nondetection (Abjuration) Phantom Steed (Illusion (Ritual)) Plant Growth (Transmutation) Protection from Energy. If expelled, you fall prone in an unoccupied space closest to where you first entered. Meld into Stone simply specifies that you cannot move, thus Freedom of Movement has no affect on them. These are all specific game mechanic terms with their own rules. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. Meld into Stone does not count as difficult terrain, does not reduce the target's speed and does not cause the creature to become paralyzed or retrained. Minor physical damage to the stone doesn’t harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. You can use your movement to leave the stone where you entered it, which ends the spell. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. While merged with the stone, you can’t see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. Nothing of your presence remains visible or otherwise detectable by nonmagical senses. Using your movement, you step into the stone at a point you can touch. You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. 1 action Range: Touch Components: V S Duration: 8 hours You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration.
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